IT Pro 20/20: The ugly side of gamification

A pixel art depiction of a business man stood on a hill with a broken trophy

Welcome to issue 27 of IT Pro 20/20, distilling the most important themes of the previous month into a simple, easy-to-read package.

This time we tackle the thorny issue of gamification - the practice of attempting to improve performance through a variety of incentives, similar to those found when playing games. It’s something many businesses rely on to create a sense of direction among teams, but without careful consideration and management, it can be a cause of division and alienation. We speak to someone who has experienced the worst that gamification has to offer.

Elsewhere we look at the rise of cloud PCs and their effect on the enterprise, and we take an in-depth look at Gaia-X, Europe’s attempt to create a unified cloud ecosystem that many believe is already out of date.

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IT Pro 20/20 issue 27 cover - The ugly side of gamification

The next IT Pro 20/20 will be available on 30 April – previous issues can be found here. If you would like to receive each issue in your inbox as they release, you can subscribe to our mailing list here.

Contributor

Dale Walker is a contributor specializing in cybersecurity, data protection, and IT regulations. He was the former managing editor at ITPro, as well as its sibling sites CloudPro and ChannelPro. He spent a number of years reporting for ITPro from numerous domestic and international events, including IBM, Red Hat, Google, and has been a regular reporter for Microsoft's various yearly showcases, including Ignite.